Simplifying sailing navigationOkay so you’re getting ready to go sailing, your passage plan is done and it’s time to plot your course to steer, where do you start? Well, of course, these days you have GPS to provide your Course Over Ground (COG), however, it’s essential to ensure you can work out where you are, and where you’re heading, should your GPS or other electronics fail.What is the definition of course to steer?A course to steer is roughly defined as the estimated course that a boat should steer in order to arrive at a specific waypoint, taking into consideration the effects that wind and tide will have on the vessel. In other words, simply aiming straight for your destination without having calculated a course to steer means you may not arrive where you expected to. This could be due to the tide pushing you off course and/or the force of the wind pushing you downwind (also known as leeway).Understanding course to steer is a key component of safe boating navigation. What do I need to plan a course to steer?In order to accurately plan a course to steer you will need:Up to date paper chartsPencils and erasersThe boat logbookCourse plotterAlmanacDividersAlternatively, to save time you could try using savvy navvy ;)The course to steer formula: How to plot a course to steer on a nautical chartDraw your ground track from start point (A) through and beyond your end point (B).Measure the distance of your ground track from A to B using your dividers, measure this against the scale on your chart to determine the distance.Estimate the time it will take your boat to travel from A to B, rounding the time to the nearest hour or half hour (T).Check the times of high (HW) and low water (LW) on tide tables to establish a tidal ladder, which you can use to estimate your passage time, plus or minus HW.Establish whether tide is running on springs, neaps or in between and use a tidal diamond to find the speed and direction of tidal flow. If you’re in between neaps and springs, remember to use the range and computation of rates chart to find the speed at which the tide is running.Plot your tide stream from A to C.Use your boat speed to establish the distance you will travel in Time, use your dividers to strike the distance from C to cross the ground track at D.Note: you should never just join up C to B.C to D shows your water track and your True course to steer. The True course to steer must then be corrected for leeway followed by variation and deviation.Remember to note down your course to steer instructions in your logbook once you have communicated it to the helm.If you need a course to steer over many hours then be sure to add each hour of tide to your course to steer.Remember: sailors use magnetic headings when using a compass so when we are working with True degrees on a chart we need to convert this to a magnetic course to steer for our helm.General advice for plotting a course to steerIt is a good idea to do your course to steer for the first leg of your passage before leaving the marina, based on your expected time of departure, tide and leeway. That way you don’t have to rush downstairs and do it once you get out of the marina.Now it’s time to start sailing! Once you have departed the marina keep an eye on boat speed, marine weather conditions, tide, and other factors that may mean you need to adjust your estimated arrival points at each waypoint. For example, if you’re sailing at eight knots rather than five, due to an inaccurate wind forecast, you will reach your first waypoint faster and need to be ready to alter course early or adjust your course to steer. Always keep track of your route and be ready to adjust as needed.